The Mac version of Super Hang-On is unique in the franchise for having a level editor. Said level editor indicates the slope of the track segment you're placing by changing the mouse pointer. The resource fork contains a few unused designs for this feature. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages.
Back in early November of 2003, I introduced my Mac OS X 10.3 Panther review with some concerns about Apple's OS release cycle.
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It's strange to have gone from years of uncertainty and vaporware to a steady annual supply of major new operating system releases from Apple. But do I really want to pay US$129 every year for the next version of Mac OS X? Worse, do I really want to deal with the inevitable upgrade hassles and 10.x.0 release bugs every single year? Is it worth it, or is a major OS upgrade every year simply too much, too often?
In the end, I concluded that I was okay with yearly releases, but that some sort of adjustment for 'normal' customers would be nice.
If there's going to be any consumer backlash, it's not going to start with me. I think Panther is worth the cost, but I consider its price to be an investment in the future of Mac OS X—something I obviously have strong opinions about. I'm probably not a typical user, however. If Apple wants to help ease the burden of the larger Mac community, decent upgrade pricing would be a good start. With a yearly release schedule, that is nearly the same thing as a simple price reduction, but if so, so be it.
So convinced was I of the inevitability of the Mac OS X yearly release juggernaut that I never even considered the possibility that relief from the $129-per-year Mac OS X tax might come in the form of an extra six-month wait for version 10.4. 'Let's do this again next year' were my exact words at the end of the Panther review.
Well, here we are 18 months and 6 days later, finally getting a look at Mac OS X 10.4 Tiger. Windows users patiently waiting for Longhorn may not be sympathetic, but the longer wait for Tiger is something new to Mac OS X users.
AdvertisementTiger's longer gestation doesn't mean that the rate of change has slowed, however. Tiger includes updates that are at least twice as significant as any single past update. Mac OS X is now getting to the point where significant improvements require a larger time investment. As far as the core OS is concerned, most of the low-hanging fruit has been harvested. Now it's time for Apple to get down to the real work of improving Mac OS X.
Tiger also represents a milestone in Mac OS X's development process. Apple has promised developers that there will be 'no API disruption for the foreseeable future.' Starting with Tiger, Apple will add new APIs to Mac OS X, but will not change any existing APIs in an incompatible way. This has not been the case during the first four years of Mac OS X's development, and Mac developers have often had to scramble to keep their applications running after each new major release.
Despite its NeXTSTEP roots, Mac OS X is still a very young operating system. Most of the technologies that make it interesting and unique are actually brand new: Quartz, Core Audio, IOKit, Core Foundation. The hold-overs from NeXT and classic Mac OS have also evolved substantially: QuickTime, Carbon, Cocoa.
It's tempting to say that Tiger marks childhood's end for Mac OS X, but I think that goes too far. A more accurate analogy is that Mac OS X versions 10.0 through 10.3 represent 'the fourth trimester' for Apple's new baby—a phrase used to describe the first three months of human life, during which the baby becomes accustomed to life outside the womb. As any new parent knows (yes, I am one of them), this is not an easy time of life, for the baby or for the parents.
It's been a rough journey, but we've made it through intact: Apple, Mac OS X, and Mac users everywhere. Tiger has arrived. Let's see what this baby can do.
Super Hang-On |
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Developers: Quicksilver Software, Impression Software This game has unused graphics. |
The Mac version of Super Hang-On is unique in the franchise for having a level editor.
Said level editor indicates the slope of the track segment you're placing by changing the mouse pointer. The resource fork contains a few unused designs for this feature.
Going by creation order, this set comprised the original idea:
Next came these two:
And mixed in with the cursors that were used is a right-facing variation, with a longer shape, transparent window, and hotspot at the front of the truck instead of the middle.
The editor's Finder icon is accompanied by the generic icon used as its template, and a couple of empty slots.
WIND 1000, 'Debug Window', is configured to appear well below the gameplay area. This mockup shows its position:
Whatever appeared in it would not have been visible on a display smaller than 640x480.
The Hang-On series | |
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Arcade | Hang-On |
Sega Master System | Hang-On & Astro Warrior |
Mac OS Classic | Super Hang-On |
Genesis | Super Hang-On |
Game Gear | GP Rider |
Sega Saturn | Hang-On GP |