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After years of work, Mono can now be built out of the dotnet/runtime repository in a .NET 5-compatible mode! This mode means numerous changes in the available APIs, managed and embedding, as well as internal runtime behavioral changes to better align Mono with CoreCLR and the .NET ecosystem.

One area with multiple highly impactful changes to the runtime internals is library loading. For managed assemblies, Mono now follows the algorithms outlined on this page, which result from the removal of AppDomains and the new AssemblyLoadContext APIs. The only exception to this is that Mono still supports bundles registered via the embedding API, and so the runtime will check that as part of the probing logic.

The managed loading changes are fairly clear and well documented, but unmanaged library loading has changed in numerous ways, some of them far more subtle.

  • Dropped support for DllMap
  • Unmanaged library loading defaults to RTLD_LOCAL
  • Added support for DefaultDllImportSearchPathsAttribute
  • On non-Windows platforms, Mono and CoreCLR no longer attempt to probe for A/W variants of symbols
  • Default loader log level changed from INFO to DEBUG, and new log entries added for the new algorithm

More detail where appropriate in the sections below.

Dropped support for DllMap

The new unmanaged loading algorithm makes no mention of DllMap, as Mono has removed its functionality almost entirely in .NET 5. DllMap’s XML config files have have been disabled on every platform out of security concerns. The DllMap embedding APIs are also disabled on desktop platforms, though this may change.

In place of DllMap, users are encouraged to utilize the NativeLibrary resolution APIs, which are set in managed code, and the runtime hosting properties, which are set by embedders with the monovm_initialize function.

We recognize that this does not sufficiently cover some existing mono/mono scenarios. If the NativeLibrary APIs are insufficient for your use case, please tell us about it! We’re always looking to improve our interop functionality, and in particular with .NET 6 will be evaluating NativeLibrary, so community input would be greatly appreciated.

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Unmanaged library loading defaults to RTLD_LOCAL

A more subtle, yet no less impactful change is that native library loading now defaults to RTLD_LOCAL to be consistent with CoreCLR and Windows, as opposed to our historical behavior of RTLD_GLOBAL. What this means in practice is that on Unix-like platforms, libraries are no longer loaded into a single global namespace and when looking up symbols, the library must be correctly specified. This change prevents symbol collision, and will both break and enable various scenarios and libraries. For more information on the difference, see the dlopen man page.

For an example: historically in Mono on Linux, it was possible to load library foo containing symbol bar, and then invoke bar with a P/Invoke like so:

This will no longer work. For that P/Invoke to function correctly, the attribute would need to use the correct library name: [DllImport('foo')]. A lot of code in the wild that was using incorrect library names will need to be updated. However, this means that when loading two libraries containing the same symbol name, there is no longer a conflict.

There have been some embedding API changes as part of this. MONO_DL_MASK is no longer a full mask, as MONO_DL_GLOBAL has been introduced to specify RTLD_GLOBAL. If both MONO_DL_LOCAL and MONO_DL_GLOBAL, are set, Mono will use local. See mono/utils/mono-dl-fallback.h for more info.

This also means that dynamically linking libmonosgen and attempting to resolve Mono symbols from dlopen(NULL, ...) will no longer work. __Internal has been preserved as a Mono-specific extension, but its meaning has been expanded. When P/Invoking into __Internal, the runtime will check both dlopen(NULL) and the runtime library in the case that they differ, so that users attempting to call Mono APIs with __Internal will not have those calls break.

Added support for DefaultDllImportSearchPathsAttribute

Mono now supports the DefaultDllImportSearchPathsAttribute attribute, which can be found in System.Runtime.InteropServices. In particular, passing DllImportSearchPath.AssemblyDirectory is now required to have the loader search the executing assembly’s directory for native libraries, and the other Windows-specific loader options should be passed down when appropriate.

And that’s it! If you have any further questions, feel free to ping us on Discord or Gitter.


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Overview of King of Seas Games

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“Cannon shots echo on the seven seas as on the horizon the sun rises on a new dawn of pirates. Drop your moorings, unfold the sails and launch yourself into the heart of the storm shaping your empire. The murder of your father will not be forgiven.”

King of Seas is an Action Role playing game set in a deadly procedurally generated pirate world. In a ferocious plot you will fight to regain what has been taken away and embark on an epic adventure in a fantastic world, filled with battles, lost islands and treasures. A universe full of amazing characters and breathtaking missions will keep you anchored as you strive to become the king of all pirates.

MAIN FEATURES

  • Story: A series of quests guide you on your journey and uncover the intriguing characters of the King of Seas world who will lead you to the next path of your epic adventure.
  • Procedural Generation: Dive into a lush, procedurally generated world that constantly refreshes the exploration mechanics within each new game.
  • Dynamic World: The world reacts to your every action, naval routes change and with each conquered settlement the difficulty adapts to constantly give you a more challenging time.
  • Map: A thick fog will ensure travelling towards objectives is not plain sailing, after all wouldn’t you want to lose the joy of exploration !?
  • Navigation system: Atmospheric effects influence gameplay. Sail during a storm at your own risk, escape the enemies and always remember to carefully watch the wind direction to stay in control during battles. The strategy starts here.
  • Ship customization: Five types of highly customizable ships through an equipment and skill system, just as in any true role-playing game!
  • Combat system: Not only cannon shots and nautical strategy but also speed and spectacle, thanks to a set of more than 20 skills to choose from and three branches of talents to suit any playstyle.

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ADDITIONAL FEATURES

  • Special Missions: Extra rewards await you upon completion of these secondary missions, each settlement you conquer will be the source of new adventures!
  • Treasure hunt: Secret maps are hidden in the abyssal depths, find them and obtain directions to submerged treasures!
  • Trading: Each settlement produces specific products with their own market value. Buy them at the lowest price possible and sell them to other settlements where they are in demand. Buy low, sell high, this is the basis of trade!
  • Fishing: Find as many as 30 varieties of fish living below the ocean surface. Fish them all but be careful to observe the time of day and weather conditions…
  • Ranking: Every battle won will drive up the bounty on your head, compare it with the most famous pirates of history. Be the King of Seas!
  • Multiple difficulties: The difficulty level adds a substantial multiplier to the bounty obtained in the game. How much will you be able to generate in hardcore mode?

SYSTEM REQUIREMENTS

MINIMUM:
    • OS: 64 bit Windows 10 / 8 / 7
    • Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8150 3.6GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 6790 2GB VRAM*
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible soundcard
    • Additional Notes: * Laptop versions of graphics cards may work but are not officially supported. Steering wheels not supported.
RECOMMENDED:
    • OS: 64 bit Windows 10 / 8 / 7
    • Processor: Intel Core i5-4460 3.2 GHz / AMD Ryzen 5 1600X 3.6GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 / Radeon HD 7950 3GB VRAM*
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible soundcard
    • Additional Notes: * Laptop versions of graphics cards may work but are not officially supported. Steering wheels not supported.

How to Install King of Seas Game

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  1. Click the “Download” Button Below.
  2. Download Page Will Start
  3. You Should Agree With the “User License Agreement” and click the “I Understand” Button.
  4. Save Game/Software By Selecting Path.
  5. Download Process With Start.
  6. Once Download is Completed, Install, and Enjoy!

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