Subnautica was first released in early access for Microsoft Windows in December 2014, Mac OS X in June 2015, and for Xbox One in May 2016. The full release out of early access was in January 2018, exclusively for Microsoft Windows on Steam, and later on the Discord and Epic Games stores, with the versions for the Xbox One and PlayStation 4 on. Windows: Which OS Really Is the Best? When it comes to performance, usability, security, and specific tasks, which of the two leading desktop operating systems reigns supreme? EA GAMES FOR MAC. From high fantasy to competitive sports – you can tap into the excitement of EA's hottest Mac games! Unleash your imagination in The Sims 4, rise to power and fight epic battles in Dragon Age II, build a living world where every choice matters in SimCity, and more. 64-bit games for Mac: The future of Mac gaming. The removal of 32-bit support caught many by surprise. Many saw it as an aggressive move that hurt both consumers and developers alike and were quick to call out Apple. Shadows Awakening Mac OS X Are you ready for an action-RPG with tons of heroes and a gripping story? Download Shadows Awakening for Mac and you will have a game that requires 60+ hours of gameplay to be fully completed. Being set in two parallel worlds, this game offers incredible gameplay, filled with legendary creatures and lots of turn-overs.
This MacOS tab is split into three separate sub-tabs (accessible on the left of the window) to make changing and updating the information for your game clearer and less complicated. These tabs are explained in the following sections.
The first thing to do is fill in the Display Name of your game then go down to the Product Information section and fill in its Version Number, App id, App Output file and the Copyright details. The App Output is the location to which your game installation files go to on your Mac. When you create your .app.zip, that file can go anywhere (the location you specify when doing the save dialogue is not the only copy made of that .app.zip), but the .pkg and other files are left in this folder, permitting you to test local installations via Terminal in such a way as to simulate Mac Store purchasing, etc...
Once that is done you will need to give your game Icons and a Splash Screen. The icons should be authored as a single *.png file with a size of 1024x1024px. The splash screen should be the size of the first room in your game as this is what will briefly be shown while the game assets are being loaded. Smaller or larger images are permitted but will be scaled to fit.
Once you have configured the game details and presentation graphics, you should configure the two following options:
Finally we have the option to give a Team Identifier. You can leave this blank to use the default Team Identifier as set in the Mac OS Preferences.
The graphics options will determine how your game is displayed when run and affect the way things like scaling and interpolation are handled. The following options exist:
WARNING! Switching off the application surface will disable all the scaling options set in the Global Game Settings until it has been switched back on again. See The Application Surface for further details.
Finally there is the option to set the size of the Texture Page. The default (and most compatible) size is 2048x2048, but you can choose from anywhere between 256x256 up to a whopping 8192x8192! There is also a button marked View which will generate the texture pages for this platform and then open a window so that you can see how they look. This can be very useful if you wish to see how the texture pages are structured and to prevent having texture pages larger (or smaller) than necessary.
NOTE: Be aware that the larger the size of the texture page, the less compatible your game will be.
If you wish the finished game to be App Store Ready then you need to check the Build for Mac App Store option, but be aware that this will only function if you are a registered Developer and have the necessary certificates. Under that are two sub-options that you should only check if they are true as Apple can reject your app if they are checked when they are not needed or vice-versa. These options simply permit your game to use the http_ and url_ functions. It is worth noting that if you wish to support GamePads in your game then the option to create an App Store ready package should be off.
Finally, you need to select its App Category (for more information, see here).
Boxer plays all the MS-DOS games of your misspent youth, right here on your Mac.
There’s no clots of configuration and baffling DOS commands between you and your fun: just drag-drop your games onto Boxer, and you’ll be playing in minutes.
Boxer takes your CDs, floppies and bootleg game copies and wraps them into app-style gameboxes you just click to play. They’re self-contained so you can back them up or share them with friends. No mess, no fuss.
If your nostalgia demands more, then decorate your games with gorgeous icons and admire your collection from your very own Finder games shelf.
Boxer is powered by DOSBox’s robust DOS emulation, which means it’ll play almost any DOS game you throw at it.
Drag the volume up, then down, then up again with a statusbar volume control!
Save screenshots to the desktop with an easy shortcut!
Zip through boring game intros with the fast-forward key!
Paste text from OS X into any DOS program!
Gameboxes now remember all your drives from last time, so it’s dead easy to use an extra drive for sharing files between games.
Expanded help for installing patches & game expansions and dealing with Windows-only games.
Lots of little UI improvements that you won’t consciously notice but which will make your day that teeny bit happier.
About six gajillion bugfixes.
Boxer comes with 4 ready-to-play DOS games to whet your appetite: Commander Keen 4 and demos of Epic Pinball, Ultima Underworld and X-COM: UFO Defense. Bon appetit!
More game demosBoxer is designed to look, feel and work beautifully: just like everything else you love on your Mac.
That means Boxer fits hand in glove with OS X: you can launch programs and gameboxes straight from Finder, search your collection in Spotlight, add extra drives in DOS just by drag-and-drop.
And if you run into trouble, there’s comprehensive built-in help just a click away.